Davide Franceschini

davide franceschini
Joint Owner
3D & VFX Artist

Dopo il diploma di liceo artistico, nel 2002 mi diplomo in industrial design all’Istituto Europeo di Design di Milano portando alla tesi un progetto sviluppato in collaborazione con Lego Italia.

Durante il mio percorso accademico, comincio a lavorare per Naima Studio dove seguo la realizzazione di siti internet, loghi e pubblicità in generale.

In seguito, in concomitanza con il terzo anno di IED, inizio a lavorare per Sowre Italia dove rimango fino al 2006 occupandomi dello sviluppo di siti internet.

Nel frattempo, nel 2004 decido di specializzarmi nel campo del 3d e l’anno successivo porto a termine con successo il Master di 3d Studio Max per modellazioine ed animazione 3d. Porto l’esperienza appena acquisita in azienda e inizio a dedicarmi assiduamente alla modellazione 3d, soprattutto legata al mondo pubblicitario.

Nel 2006 vengo assunto da Infinity Studios snc come modellatore e animatore 3D di ambienti per l’architettura e il design.

La mia passione per il mondo del 3d cresce sempre di più, ma riscopro contemporaneamente anche la mia vena artistica come disegnatore e inizio a dipingere numerose opere d’arte su tela e su altri supporti. Sperimento tanto sui materiali e le tecniche di pittura ed arrivo così ad appassionarmi anche al disegno digitale dipingendo su tavoletta elettronica.

Le mie numerose competenze mi permettono negli anni successivi di entrare a far parte dello studio ViSo Video Solutions srl. Qui rimango per quasi 15 anni e cresco tantissimo a livello professionale. Divento presto supervisore per gli effetti speciali e professionista in video e post produzione televisiva.

Grazie a ViSo ho collaborato con aziende molto importanti a livello di Mediaset e Sky per quanto riguarda modellazione 3d, creazione di scenografie virtuali, logo animation, color correction, spot televisivi e video aziendali.

Negli anni divento anche supervisore delle macchine di rendering per Virtual Set e responsabile dell’area grafica.

Questi anni sono serviti per specializzarmi su moltissimi programmi di modellazione, visual effects e grafica e mi hanno permesso di creare la figura professionale che svolgo oggi.

Attualmente sono proprietario insieme a mia sorella della società Timecore snc, dove svolgo tutti i lavori di modellazione 3d, render, video produzione e scenografie virtuali.

Sono una persona creativa e professionale, ho diverse passioni, tra le quali, il making, lo skateboarding e la pittura.


After graduating from art school, in 2002 I graduated in industrial design at the European Institute of Design in Milan (IED), bringing to the thesis a project in collaboration with Lego Italia.

During my academic career, I started working for Naima Studio where I created websites, logos and advertising in general.

Later, during the third year of IED, I started working for Sowre Italia. I stayed there until 2006 dealing with the development of websites.

In the meantime, in 2004, I decided to specialize in 3d and, I successfully completed the 3d Studio Max Master for 3d modeling and animation. After that, I brought my new experience in the company and I began to devote myself assiduously to 3D modeling, especially for advertising world.

In 2006 I was hired by Infinity Studios snc as a 3D modeler and animator of environments for architecture and design.

My passion for the world of 3d grew more and more, but at the same time I also rediscover my artistic skills as a designer and I began to paint a lot of canvas. I used a lot of materials and techniques of painting and then I also sperimented the digital drawing by painting on an electronic tablet.

My various skills allow me to join the ViSo Video Solutions srl studio in the following years. I stayed there for almost 15 years and I grew a lot.

Soon I became a supervisor for special effects and expert in video and post production.

In ViSo I worked with very important TV companies like Mediaset and Sky, I was the supervisor for 3d modeling, virtual set, logo animation, color correction, television commercials and corporate videos.

Over the years I have also become supervisor of the rendering machines for Virtual Set and the person in charge for the graphics area.

These years have been used to specialize in many modeling, visual effects and graphics programs. They allowed me to create the professional figure I do today.

Currently, together with my sister, I am the owner of the company Timecore snc, where I follow all the 3d modeling, renderings, video production and virtual sets.

I am a creative and professional person, I have different passions, like making, skatebording and painting.

tmw

TIMECORE MAKER WORKS

Woodwork & Maker
In this YouTube channel I do video tutorials on DIY ! In my small garage I build useful things and show the creation processes.

art

ART

Traditional and Digital Art
Realization of traditional and digital 2D drawings. Concept Art, Digital Art, Drawings, Painting, Tattoo, Portrait, Storyboard


| Education and Training |

(1998)
Diploma di maturità artistica conseguito nel 1998 presso il Liceo Artistico “Umberto Boccioni” di Arese (MI).

(1999 – 2002)
Diploma in Industrial Design conseguito presso l’Istituto Europeo di Design” di Milano.
Progetto di tesi sviluppato per la società “LEGO Italia”: Un gioco per bambini inferiori ai 4 anni.

(2004 – 2005)
Attestato al corso di 3D Studio Max (modellazione e animazione 3D) ottenuto presso “l’Istituto Europeo di Design” di Milano.

| Professional Experience |

(2001 – 2002)
Web DesignerNaima Studio
Durante il 3° anno di scuola ho collaborato con la Naima Studio.
Realizzazione siti internet, studio di loghi e pubblicità.

(2002 – 2006)
Web DesignerSowre Italia – Sowre Svizzera
In contemporanea alla preparazione del progetto di tesi.
Creazione cd multimediali, siti web realizzati in Flash e html.
Rendering 3D destinati alla pubblicità.

(2006 – 2007)
3D Graphic designerInfinity Studios s.n.c.
Modellatore e animatore 3D di ambienti, architettura e design.

(2007 – 2019)
Responsabile Area grafica e creativaViSo Video Solutions Srl – (www.vi-so.com)
Supervisore effetti speciali.  
Modellatore e animatore 3D: architettura, design e ambienti virtuali.
Logo animation, animazioni per spot televisivi e video aziendali.
Supervisore delle macchine di rendering per Virtual Set.

(2020)
Together with my sister we are owners of Timecore Snc (www.timecore.it)

| Specializations |

Real-Time 3D Low Poly, Texture Mapping and UV Mapping
High Poly, Sculpting and Painting
Digital Painting 2D and Drawing
VFX (Green Screen, CG Multi-Pass), Motion Graphics and Title Design, Particle Systems and Dynamics, Camera Tracking 3D, Color Correction and Grading, Supervising Compositing and CG teams, On-Set VFX Supervision

| Software Skills |

Autodesk 3D Studio Max, ChaosGroup Vray, Autodesk Arnold Render, Autodesk Mudbox, Unity, Unreal, Luxion KeyShot
Autodesk Sketchbook Pro, Adobe Photoshop, Adobe Illustrator
Adobe After Effects, Adobe Premiere
Imagineer Systems Mocha, Foundry Nuke
Blackmagic DaVinci Resolve

| Main After Effects Plugins Skills |

Red Giant Suite, Video Copilot Suite

| Main 3ds Max Plugins Skills |

Chaos Group Vray and PhoenixFD, Autodesk Arnold Render
Afterworks Sitni Sati FumeFX, RayFire Studios, Next Limit RealFlow 3ds Max

| Hardware Skills |

Technical hardware, creating and maintaining development machines
(workstations, render farm, virtual set, server)



| Awards and Recognitions |

These are all the awards and recognition received over the last few years

Behance
Curated galleries of top creative work. Powered by Behance

Out of the frame, Painting – Beautiful Bizarre Magazine  – Facebook and Instagram page

Rat Project – Autodesk 3ds Max, Facebook cover image (600.000 Fans)

Interview on http://mariagraziadenaro.altervista.org/blog/l-arte-davide-franceschini/

Colectivo Bicicleta
Ilustración 3D y personajes de DAVIDE FRANCESCHINI
Ilustración y excelentes personajes digitales desde Italia…
www.colectivobicicleta.com/2014/07/Ilustracion-3D-de-DAVIDE-FRANCESCHINI.html

Filippo Project
V-Ray Workshop Top 5
The best works chosen by V-Ray Workshop judges.
www.evermotion.org/articles/show/8731/v-ray-workshop-top-5-march-9-2014-

Interview on Your Cavern blog
blog.yourcavern.com/timecore-artworks-davide-franceschini/ 

Detective Project
Cover image of the Facebook page
Autodesk 3ds Max

Native Girl Tattoo and Lady Bird drawing
Juxtapoz Magazine Online
www.juxtapoz.com/erotica/davide-franceschinis-tattooed-beauty
www.juxtapoz.com/erotica/davide-franceschinis-lady-bird

Babydoll (Emily Browning) – Sucker Punch Digital painting
Bizarre Magazine UK – Christmas 2013 – issue 209 (Xmas Special)
www.blackthorncommunications.com/bizarre-209-christmas-2013

Camilla Project
Cover image of the Facebook pages
Autodesk Media & Entertainment and Autodesk Mudbox

November 2013 – Autodesk Artist Of The Month

Voodoo Doll Project
October 2013 – 3D Artist of the day. Published on 3D World, Creative Blog and 3D Artist Italia
Through this link, you can read my full interview.

Breathless Project
Published on 3D Artist Italia

T51 Tricycle Project
July 2013 – Published on 3DTotal Galleries and rewarded with 3DTotal Excellence Award

Butterfly Gun Project
Published on 3D WORLD MAGAZINE for the 2013 April number
Through this link, you can read my full interview.

Butterfly Gun Project
Published on 3D ARTIST MAGAZINE for the issue 53

Blade Project
Published on Computer Grafica Magazine for the issue 90